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Rite of Passage (Mission)

Game Context:

In a world where elemental magic rules, a young woman has the power to control all 6 elements at once. These people are known as Vitali and she's not the only one. Her father brings her along on a trip at sea. Upon arriving to their destination, her father reveals to her he has brought her for a rite of passage that's been passed along for decades in her family. She must explore the depth of the seas in search of treasure, it's a test to see if she can rely on her water powers long enough by herself.

The environment
Environment 1.png
Environment 2.png
Ship layout
Ship.png

The ship was modelled using the UE5 modelling tool. I wanted the ship to have an antique and worn look. The setting is a ship wreck. A ship holding lots of valuable cargo but none of it seems to be stolen. Created holes all throughout the ship, as if there was a battle ongoing. It wasn't damaged by cannon balls, but rather boulders. What sunk the ship was a huge boulder, still stuck in the ship. 

1st Level Part 1.png

The first level of the ship sustained a lot of damage. I used assets from Quixel Bridge for the set dressing, and also created some assets with the modelling tool as I needed. The path to the lower level is blocked by overgrowing plants, as well as debris. Forcing the player to create a path forward. 

1st Level Part 2.png
Hall.png
Dining hall.png

The second level of the ship, shows the root of the plants overgrowing. The second level is where the crew used to sleep and dine. It's infested by sharks, almost as if they're guarding the halls of this ghost ship. 

Ship Basement.png

The young woman's search all led to this room. A room completely unaffected by the wreck. As if it was sealed in time by magic. I made this room organized and livable, giving the impression the ship was still up and running. Here the character finds a wooden box concealing something inside, as soon as the box is picked up the ship begins to fall apart. Whether it was the character blasting her way through, or the box being touched, it doesn't matter. It's time to get out!

Bedroom.png
The blockout
Landscape.png
Blockout.png
ShipBlockout.png
Levels Layout
Level Layout (Demo Reel).png
Ship Level 1.png
Ship Level 2.png
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